D3s7 hat ScenAid 1.6 released
Changelog:
Fixes:
* Correction to the palette creation code (fixes the incorrect palette issue in dummy assets)
* Correction to the VTS Menu scanner - was erroring out if no menu existed in the ifo
* Correction to BoV routines, fixed a few commands in the main routine
* Correction to the no-cce file detection routine - app was erroring out occasionally when hitting a no-cce file
Additions:
* Added ability to create new D2V and AVS files with the DGIndex application suite (not included - manually install into the scenaid install directory)
* Added ability to script Pre/Post/Cell commands (option is NOT saved currently) - very useful if your removing angles or the like and are having problems w/ ifoupdate/batchifoupdate - instead just copy in the menu files using PGCEdit
* Added ability to dummy audio in a vobid demux (Use ONLY if you know for sure the audio can be dummied, no checking is done
* Additional logging/checking done on irregular assets (in the case of ARCOS or th elike) - these seem to be still causing problems
Changes:
* Changed the way the BMP creation occurs int he script, should speed up script generation
* Changed the detection of which encoder will be used and adjusts scripts accordingly
* Change to the ccedata file creation - no cce assets are no longer written to the files
* Changed interface to prevent avs playback before AVS is actually loaded
IMPORTANT NOTE: Scenaid files are now in a subfolder under you demux directory named Scenaid