madVR - high quality video renderer (GPU assisted)

  • 0.91.11

    Code
    * fixed: HDR metadata via Nvidia's private API was broken in 64bit
    * added workaround for driver bug in Nvidia's private HDR API
    * improved Windows 10 HDR metadata support
    * D3D11 windowed mode now supports 10bit, if "HDR and Advanced Color" is on
    * improved AMD native 10bit DXVA decoding; drivers are still broken, though
    * downscaling after doubling now uses relaxed AR only for NGU Sharp + Standard
  • 0.92.0

    Code
    * added new "display modes" -> "custom modes" settings tab
    * added support for native D3D11 DXVA hardware decoding (needs nightly LAV)
    * added support for outputting 10bit in fullscreen windowed mode (win10)
    * added optimized "let madVR decide" HDR configuration option
    * added support for AMD's private HDR switching API
    * added workaround for make Nvidia's private HDR switching API work better
    * added full-size EDID block reading (256 bytes instead of just 128)
    * added extended EDID parsing
    * improved frame drop/repeat estimates for xx/1.001 hz modes
    * fixed: deinterlacing of P010 software decoded videos was broken
  • 0.92.2

  • 0.92.3


    http://madshi.net/madVR.zip

  • 0.92.4

    Code
    * fixed: HDR metadata transport didn't always work with AMD GPUs
    * fixed: potential crash issue introduced in v0.92.0
    * fixed: possible rendering slowdown issue introduced in v0.92.2
    * fixed: custom mode warning windows sometimes appeared in background
    * added logging to help find why custom mode measurements aren't recorded
    * screenshotting now uses NGU High instead of Very High
    * screenshotting now has a 5 second timeout instead of 2 seconds
    * slightly modified user interface for Nvidia custom mode creation
  • 0.92.5

    Code
    * added new algorithm "reduce compression artifacts"
    * added new algorithm "reduce random noise"
    * added file name tag and keyboard shortcut support for new algorithms
    * switched to igv's AdaptiveSharpen variant
    * custom mode optimization is now available for modes not created with madVR
    * fixed: mode optimization didn't work for Nvidia (introduced in v0.92.4)
    * fixed: ProgDVB: DXVA deinterlacing didn't activate after channel switch
    * fixed: potential freeze when freeing madVR instance
    * fixed: playback trouble after switching video files (introduced in v0.92)
    * fixed: screenshot memory leak
  • 0.92.7

    Code
    * added experimental deblock option "don't reduce texture detail"
    * added experimental AdaptiveSharpen option "linear light"
    * added new lowest "reduce compression artifacts" strength
    * revisited "reduce random noise" strength levels, now from 1-12
    * updated AdaptiveSharpen to latest igv version
  • 0.92.8

    Code
    * added 3 new "reduce compression artifacts" strength steps between 1-4
    * removed deblock option "don't reduce texture detail", wasn't useful
    * replaced old "reduce random noise" strengths 1+2 with a new strength 1
    * fixed: key for increasing "reduce random noise" strength stopped at 5
  • 0.92.10

    Code
    * algo "remove compression artifacts" can now be run as part of NGU
    * reverted NGU Sharp back to gamma light -> slightly better anti-aliasing
    * removed NNEDI3 (based on user feedback)
    * ever so slightly improved HDR behaviour
    * default value for HDR -> SDR conversion is now set to "200 nits"
    * default value for "enable automatic fullscreen exclusive mode" is now "off"
    * default value for "use d3d11 for presentation" is now "on"
    * fixed: using multiple madVR instances at the same time could sometimes fail
  • 0.92.11

  • 0.92.12

  • 0.92.13

    Code
    * added 2 new RCA quality levels, with NGU fusion support
    * if "activate RCA only if it comes for free" is active, NGU quality level isn't modified, anymore
    * improved "preserve hue" tone mapping quality
    * added "dynamic" mode for "luminance vs saturation reduction" option
    * added "dumb" tone mapping algo, optionally with color correction
    * added support for Arve custom tone mapping curves
    * added "hdrOutput" information field
  • 0.92.15

  • 0.92.17

    Code
    * modified/simplified HDR tone mapping settings page
    * small HDR tone mapping saturation improvement
    * OSD now also shows the measured luminance of the current frame (in addition to the average)
    * fixed: render & present queues didn't always fill in Windows 10 build 1803
    * fixed: using XySubFilter sometimes resulted in black screen / freeze
    * fixed: using HDR "processing" resulted in dark and red-ish image
    * fixed: using BT.601/709 gamma curve with HDR tone mapping produced gray-ish image
    * fixed: settings dialog sometimes crashed on display mode / custom mode tab

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