madVR - high quality video renderer (GPU assisted)

  • 0.90.16

  • 0.90.18

    Code
    * added new deringing algorithm
    * added dering key shortcut and file name tag ("dering(ing)=on/off/half/full")
    * fixed: upscaling refinement wasn't always active when doing supersampling
    * fixed: Jinc upscaling was replaced by Lanczos3 when upscaling in only X or Y
    * fixed: some graphical corruption when combining NNEDI3 + SSIM2D + Anti-Bloat
    * fixed: image was too bright with linear light down- and sigmoidal upscaling
    * fixed: sometimes HDR SMPTE 2086 metadata got lost
  • 0.90.19

    Code
    * fixed: image doubling was sometimes activated although it shouldn't
    * deringing strength was slightly increased
    * deringing artifacts were slightly reduced
    * deringing now adds some grain to deringed image areas
  • 0.90.21

    Code
    * HDR: pixels between 0-100 nits are now left untouched (if possible)
    * HDR: improved desaturation algorithms to reduce hue shift even further
    * HDR: added option to choose between clipping and tone mapping
    * HDR: added option for hue preservation quality
    * HDR: added option to restore detail in compressed regions
    * HDR: added option to measure each video frame's peak luminance
    * HDR: added option to completely disable HDR processing
    * HDR: added workaround for files with invalid metadata
    * fixed: supersampling + 2D SSIM sometimes produced "green" video
  • 0.90.22

  • 0.90.23

    Code
    * updated AdaptiveSharpen to version 2016-07-10
    * custom output levels can now be adjusted in 0.25 steps
    * HDR: added option to define how to handle too bright & saturated pixels
    * fixed: HDR luminance measurements + chroma SuperRes produced green screen
    * fixed: #420: chroma was doubled despite being below scaling factor threshold
  • 0.90.24

    Code
    * HDR: improved tone mapping algorithm
    * HDR: added gamut mapping compression (instead of clipping)
    * HDR: slightly improved luminance vs saturation reduction formula
    * HDR: added options to use an external HDR tone mapping 3dlut
    * HDR: added option to do HDR processing, but still output PQ
    * fixed: measuring HDR luminance + NNEDI3 chroma upscaling sometimes crashed
    * compiled OpenCL kernels are now stored separately for 32bit and 64bit
    * when using the "ShowRenderSteps" tweak, a smaller OSD font is used now
  • 0.91.0

    Code
    * added new NGU (Next Generation Upscaling) algorithm
    * added "soften edges" + "add grain" upscaling refinements (atm only for NGU)
    * display properties can now also be profiled
  • 0.91.1

    Code
    * added NGU "low" quality algorithm
    * "soften edges" and "add grain" now allow smaller adjustment steps
    * fixed: install batch didn't work
    * fixed: on some PCs NGU didn't activate
    * fixed: on some PCs keyboard shortcuts didn't work
    * fixed: NGU grain was static
    * "ShowRenderSteps" hack no longer slows down NGU as much as before
    * "ShowRenderSteps" hack only slows down stuff as long as the OSD is visible
  • 0.91.2

    Code
    * renamed NGU quality levels: Low -> Med, Med -> High, High -> VeryHigh
    * added a new even faster NGU "Low" variant
    * reworked chroma/image up/downscaling/doubling settings pages
    * removed NEDI and super-xbr image doubling algorithms
    * small speed improvement for NGU-Med (former NGU-Low)
    * small quality improvement for NGU-Med/High (former NGU-Low/Med)
    * settings dialog warns when SuperRes and NGU are enabled at the same time
    * pixel shader database is compressed now to save space
  • 0.91.3

    Code
    * fixed: NNEDI3 doubling could crash in certain situations
    * fixed: NGU chroma upscaling didn't allow "veryHigh"
    * fixed: SuperRes strength controls were disabled for chroma upscaling
  • 0.91.4

    Code
    * redesigned "image upscaling" settings page once more
    * super-xbr image doubling is available again
    * fixed: downscaling anti-ringing checkbox was sometimes disabled
  • 0.91.6

    Code
    * added NGU Anti-Alias algorithm, intended as a potential NNEDI3 replacement
    * completely redesigned image upscaling settings page once more
    * downscaling after doubling now uses relaxed AR (instead of strict)
    * increased AdaptiveSharpen + LumaSharpen upper limits
    * fixed: up & downscaling anti-ringing checkbox was sometimes disabled
    * fixed: 3D subtitle depth was incorrect for movies with swapped eyes
  • 0.91.8

    Code
    * NGU Sharp now targets middle ground between gamma and linear light
    * added NGU Standard + Soft algorithms, with direct quadrupling support
    * added true "very high" quality mode for direct quadrupling
    * modified "add grain" to produce similar output when using direct quad
    * fixed: Y416 input was handled incorrectly
  • 0.91.9

    Code
    * added support for sending HDR metadata via Nvidia's private API
    * added support for sending HDR metadata via win10 (not tested yet)
    * fixed: processing (not converting) HDR was not handling gamut correctly
  • 0.91.10

    Code
    * improved Windows 10 HDR metadata support
    * added new option "hack Direct3D to make 24.000Hz and 60.000Hz work"
    * performance improvement with "trust DXVA" + "use D3D11 for presentation"
    * fixed: Intel GPU driver flickering bug with "use D3D11 for presentation"
    * fixed: madVR(64).ax files were larger than necessary
    * Intel: 10bit DXVA surfaces are now converted to 10bit RGB (instead of 8bit)

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