Code
madVR v0.12
* rewrite of about 75% of the code
* loads of bug fixes
* improvements for DVD playback (macrovision complaints etc)
* improvements for frame stepping during paused playback
* re-added rendering stats to OSD
features:
- high quality chroma upsampling
- high quality scaling (bicubic, mitchell, lanczos, spline etc)
- high quality YCbCr -> RGB conversion
- gamut & gamma correction for display calibration
- full 16bit processing queue
- final 16bit processing result is dithered down to RGB output bitdepth
- bypasses graphics card's video (damage) algorithms
- all work is done via GPU shaders
- no shortcuts, highest quality has priority over anything else
requirements:
- graphics card with full Direct3D9 hardware support
- at least 128MB of dedicated graphics card memory
- Windows XP or newer
disadvantages:
- hardware accelerated video decoding (DXVA) is currently not supported
- slightly slower startup when using 3dlut technology (96MB file must be read)[/QUOTE]